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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▖ Block 3
    ☐³ Cube 3
◇ Region « Sea of Yilsrusam »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -1010

Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area

Top - Bottom axis Y 2

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -76

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 405 143 light years from the core

Navigate to Adjacent Regions

This is « Sea of Yilsrusam » — a mystery wrapped in starlight

02FB4C0E
Located in the Quadrant Alpha α of Euclid, roughly ≈ 405 143 light years away from the galactic center

At 405 143 light years from the core, the region is Reachable ! In this region, the galaxy stretches wide, with more to discover

A forgotten realm of uncivilized space, untouched by civilization and lost to the stars

The unknown is vast, but within it, there is a region whose beauty might just surprise the stars

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
107902FB4C0E
Local Atlas Station
107A02FB4C0E
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Afordau Instability 03FB3C0E 566 ly away
Asyenks Fringe 02FB2C0D 894 ly away
Sea of Kaqchiser FFFC0C14 5 499 ly away
Guyvasik Quadrant FFFA6C23 10 167 ly away
Tatnera Cluster FFF9BBF7 13 641 ly away
Ongoko 03FA4BEE 14 316 ly away
Utskao Sector FDF90C1F 16 050 ly away
Emcabar Instability FFF99C2F 17 097 ly away
Sea of Ullore 0FF97C2D 17 758 ly away
Sea of Dudywerig 03FE7C07 20 595 ly away
Poulto Cloud 03FE7C06 20 653 ly away
Eiousm Cloud 01FA1BDA 22 149 ly away
Viradfi 01FA0BD9 22 663 ly away
Recently visited

all my glyphs ➔
The name of this region, “Sea of Yilsrusam”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be