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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Delta Δ
Sector 3
  ▘ Block 1
    ☐¹ Cube 1
◇ Region « Linjuri Sector »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X 229

Galactic Core Proximity
↦ East Spatial Progression
Middle of the galaxy

Top - Bottom axis Y 3

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z 1256

Intermediate Longitudinal Zone
↧ South Spatial Progression
Getting near the galaxy's north or south edge

R₀ ≈ 510 684 light years from the core

Navigate to Adjacent Regions

« Linjuri Sector » had no history. Until now

034E80E5
Placed in the Quadrant Delta Δ of Euclid, about ≈ 510 684 light years away from the galactic core

At 510 684 light years from the core, the region is Reachable ! Here, the stars twinkle like sentinels watching over the galaxy's expanse

An uncharted expanse, where the unknown stretches further than the eye can see

Though absent from most maps, this region has been quietly admired by travelers

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079034E80E5
Local Atlas Station
107A034E80E5
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Pekingi Nebula 014EA0E6 1 200 ly away
Barine Void 004EB0E7 1 876 ly away
Iyungk Cloud FF4EC0E8 2 561 ly away
Dwrigo Void FD4D30D4 11 071 ly away
Pleform Instability 045000D4 11 771 ly away
Dexuiab Nebula 045010D5 11 879 ly away
Renearna Terminus 00500100 14 500 ly away
samenk fringe 0250F0D9 16 327 ly away
ullise 025100DC 16 405 ly away
Uzandj Quadrant FC5150E9 18 287 ly away
Paweter Sector FD4B90C6 22 649 ly away
Dehyadu Spur FD4B8105 23 200 ly away
Gayonon FD4F311E 23 344 ly away
Recently visited

all my glyphs ➔
The name of this region, “Linjuri Sector”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be