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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Euscae Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 764
Near Central Axis
↦ East Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 3
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -1123
Inner Longitudinal Region
↥ North Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 543 299 light years from the core
« Euscae Quadrant » had no history. Until now
03B9D2FCLocated in the Quadrant Beta β of Euclid, ≈ 543 299 light years from the galactic center
At 543 299 light years from the core, the region is Reachable ! The stars here are friendly, like old friends waiting to tell you their stories
In this void of uncivilized space, the unknown reigns supreme
This remote region hasn’t seen many visitors, but those who have come through recall it fondly
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107903B9D2FC | ||||
| ➔ Local Atlas Station | 107A03B9D2FC | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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| ➔ Isihthar | 04BA12FA | 1 833 ly away |
| ➔ Nubian Conflux | FDB9430B | 7 397 ly away |
| ➔ Bacanss | 00BAF303 | 7 818 ly away |
| ➔ Rioneyrit Instability | FCB9830E | 7 980 ly away |
| ➔ Sea of Ohiman | FDB9230C | 8 129 ly away |
| ➔ Jamurr Anomaly | FDBAC2DA | 15 057 ly away |
| ➔ The Arm of Baquit | 03BA4321 | 15 063 ly away |
| ➔ Kiolse Anomaly | FDBAC2D6 | 16 517 ly away |
| ➔ Sea of Rimothe | FEB7E2E1 | 16 565 ly away |
| ➔ Ridwigurre Band | 00BC92FB | 17 645 ly away |
| ➔ Sea of Safdieo | 00BCA320 | 23 082 ly away |
| ➔ Hoslovy Shallows | 00BCB31F | 23 152 ly away |
The name of this region, “Euscae Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be