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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Nekharya Instability »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 763
Near Central Axis
↦ East Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 3
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -1122
Inner Longitudinal Region
↥ North Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 542 743 light years from the core
Welcome to the silent « Nekharya Instability », traveler
03B9E2FBSituated in the Quadrant Beta β of Euclid, about ≈ 542 743 light years away from the heart of the galaxy
At 542 743 light years from the core, the region is Reachable ! In this region, the galaxy stretches wide, with more to discover
Here, in the deepest unknown, only the brave dare to enter
Unknown and remote, this region still manages to leave a positive impression
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107903B9E2FB | ||||
| ➔ Local Atlas Station | 107A03B9E2FB | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
| ➔ Isihthar | 04BA12FA | 1 327 ly away |
| ➔ Bacanss | 00BAF303 | 7 611 ly away |
| ➔ Nubian Conflux | FDB9430B | 7 920 ly away |
| ➔ Rioneyrit Instability | FCB9830E | 8 447 ly away |
| ➔ Sea of Ohiman | FDB9230C | 8 663 ly away |
| ➔ Jamurr Anomaly | FDBAC2DA | 14 538 ly away |
| ➔ The Arm of Baquit | 03BA4321 | 15 388 ly away |
| ➔ Kiolse Anomaly | FDBAC2D6 | 16 005 ly away |
| ➔ Sea of Rimothe | FEB7E2E1 | 16 613 ly away |
| ➔ Ridwigurre Band | 00BC92FB | 17 242 ly away |
| ➔ Sea of Safdieo | 00BCA320 | 23 027 ly away |
| ➔ Hoslovy Shallows | 00BCB31F | 23 082 ly away |
The name of this region, “Nekharya Instability”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be