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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -674
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 3
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -598
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 360 420 light years from the core
« Tixsant Cloud » — unfamiliar stars, untold paths
03DAAD5ESituated in the Quadrant Alpha α of Euclid, around ≈ 360 420 light years from the galactic center
At 360 420 light years from the core, the region is Reachable ! Many have made their home here, but there’s always room for more explorers
This wild, unknown region has yet to be touched by any hand
This region has drawn quiet praise for its natural setting
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107903DAAD5E | ||||
➔ Local Atlas Station | 107A03DAAD5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Oucabo | FFDB2D5D | 3 600 ly away |
➔ Grbosc | FFDB4D5C | 4 382 ly away |
➔ The Arm of Okhovg | 04DADD73 | 8 495 ly away |
➔ Amurnan Conflux | FCD96D67 | 9 209 ly away |
➔ Enversi Fringe | 03DB1D77 | 10 385 ly away |
➔ Ubcaninu Cloud | FFD96D75 | 12 296 ly away |
➔ Aivarcy Sector | FED96D75 | 12 355 ly away |
➔ Viatili Sector | 01D98D7A | 13 339 ly away |
➔ Fuelcu Nebula | 01D98D7B | 13 676 ly away |
➔ Edpathi Terminus | 02DD5D60 | 17 223 ly away |
➔ Sea of Mopasond | FFD92D3A | 17 380 ly away |
➔ Galich Instability | FDD92D3A | 17 472 ly away |
➔ The Arm of Pepleya | FFD92D39 | 17 713 ly away |
➔ Gutien Anomaly | 01D96D33 | 18 986 ly away |
➔ Vedokiess | FDDC1D89 | 19 653 ly away |
➔ Masangits Nebula | FDDC2D89 | 19 843 ly away |
➔ Duwonop Quadrant | 00D80D80 | 21 648 ly away |
The name of this region, “Tixsant Cloud”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be