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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1187
Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y 3
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -447
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 507 352 light years from the core
You're in « Izsaco Cloud », where the stars still whisper secrets
03E41B5DLocated at the heart of the Quadrant Alpha α quadrant in Euclid, approximately ≈ 507 352 light years from the galactic core
At 507 352 light years from the core, the region is Reachable ! A space between the known and the unknown—perfect for discovery
A forgotten, uncharted zone of uncivilized space where silence hides the truth
A few scattered reports suggest this uncharted region may be worth a visit
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107903E41B5D | ||||
➔ Local Atlas Station | 107A03E41B5D | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Anjakuxi | 03E49B5E | 3 225 ly away |
➔ Divinor Fringe | FCE54B4D | 10 323 ly away |
➔ Louvumbie Fringe | 03E5AB55 | 10 500 ly away |
➔ Eztikl Shallows | 00E5AB49 | 12 862 ly away |
➔ Yarhodh | FCE3FB80 | 14 300 ly away |
➔ Neysnann Fringe | 02E1FB73 | 16 204 ly away |
➔ Gabunc Sector | 01E68B6B | 16 594 ly away |
➔ Furtun Conflux | FDE19B53 | 16 666 ly away |
➔ Fucatsa Instability | 02E20B78 | 17 060 ly away |
➔ Atvash Quadrant | 01E6AB70 | 18 093 ly away |
➔ Oethern Shallows | FEE22B3B | 18 513 ly away |
➔ Meiadil Mass | FFE30B2B | 21 185 ly away |
➔ Pishase Void | FFE2FB2B | 21 317 ly away |
➔ Sevenum Band | 03E78B51 | 22 518 ly away |
➔ Lohenc | 02E7AB56 | 22 975 ly away |
➔ Rukwalkyir Cloud | 03E34B24 | 23 385 ly away |
The name of this region, “Izsaco Cloud”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be