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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Lourtu Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 767
Near Central Axis
↦ East Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 3
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -30
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 307 037 light years from the core
Few dare to venture into « Lourtu Quadrant ». Welcome
03FE22FFLocated in the Quadrant Beta β of Euclid, ≈ 307 037 light years from the galactic center
At 307 037 light years from the core, the region is Reachable ! A space between the known and the unknown—perfect for discovery
A region of uncivilized space lost to history, waiting to be discovered
This unknown region is not often discussed, but those who’ve seen it speak well of it
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107903FE22FF | ||||
| ➔ Local Atlas Station | 107A03FE22FF | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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- FPS:
| ➔ Olhofe | 00FE32FD | 1 497 ly away |
| ➔ Ehniam | FCFD32FA | 6 917 ly away |
| ➔ Osgaayb Boundary | 02FFB30E | 11 669 ly away |
| ➔ Kajara Shallows | FFFF62EA | 11 710 ly away |
| ➔ Sadhari Shallows | FFFF62E5 | 13 218 ly away |
| ➔ Yosockhal Anomaly | 02004302 | 13 659 ly away |
| ➔ Kevian Expanse | 03004306 | 13 885 ly away |
| ➔ Cikwell Cluster | 0100C2FD | 16 838 ly away |
| ➔ Sea of Salarao | 0100D2FD | 17 237 ly away |
| ➔ Dupero Mass | 010092EB | 17 550 ly away |
| ➔ Aoardosi Cluster | FCFBD319 | 18 304 ly away |
| ➔ Hotuner Boundary | 00FBD2E2 | 18 843 ly away |
| ➔ Tacesow Adjunct | FF00E31B | 20 923 ly away |
| ➔ Layiedgae Conflux | 00FAF311 | 21 667 ly away |
| ➔ Lohnsorb | 0200B2D6 | 23 197 ly away |
| ➔ Heelsb Fringe | 0200A2D5 | 23 203 ly away |
The name of this region, “Lourtu Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be