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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1294
Intermediate Spatial Region
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y 4
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 188
Galactic Central Plane
↧ South Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 523 037 light years from the core
This is « Huxlev Conflux » — a mystery wrapped in starlight
040BCAF2Found within the Quadrant Gamma γ of Euclid, ≈ 523 037 light years from the galactic core
At 523 037 light years from the core, the region is Reachable ! This part of the galaxy is often passed by, but it holds more than meets the eye
No one knows what lies within this unexplored corner of uncivilized space
Though unknown, this region has quietly gained a reputation for being visually appealing
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079040BCAF2 | ||||
| ➔ Local Atlas Station | 107A040BCAF2 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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- FPS:
| ➔ Kiosks Sector | 040BFAF3 | 1 265 ly away |
| ➔ Ounghez Terminus | 040A3AEB | 10 385 ly away |
| ➔ Damrier Fringe | 050A2AEA | 10 889 ly away |
| ➔ Elveil Anomaly | 030D4AE3 | 11 328 ly away |
| ➔ Sickre | FD0D6AE9 | 11 356 ly away |
| ➔ Surtovsz Cluster | FD0D7AE8 | 11 852 ly away |
| ➔ Unmici Sector | FE0C2AD2 | 13 242 ly away |
| ➔ Choarbo | 000D3AD2 | 15 844 ly away |
| ➔ Abliga | FF0ABB1F | 19 345 ly away |
| ➔ Ernobici Boundary | FF0ABB20 | 19 718 ly away |
| ➔ The Arm of Pehmisr | F30EAAD8 | 22 203 ly away |
| ➔ Uefuelcia Spur | 020EFADC | 22 232 ly away |
| ➔ Oilangje Quadrant | 020ADABC | 22 432 ly away |
| ➔ Naclott | 020ACABB | 22 926 ly away |
The name of this region, “Huxlev Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be