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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Miskur Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -162
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y 4
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1213
Inner Longitudinal Region
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 489 511 light years from the core
« Miskur Quadrant » — unmapped, untouched, unexplored
044BDF5ELocated in the Quadrant Gamma γ of Euclid, ≈ 489 511 light years from the galactic center
At 489 511 light years from the core, the region is Reachable ! Tranquil and constant, yet always with the promise of something beyond
Unseen by most, this region is a vast mystery, uncharted and unexplored
Though unknown, this region has quietly gained a reputation for being visually appealing
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079044BDF5E | ||||
➔ Local Atlas Station | 107A044BDF5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ The Arm of Himotho | 014BCF5E | 1 265 ly away |
➔ Cllobl Nebula | 004BBF5E | 1 789 ly away |
➔ Dinertnyi Quadrant | 044B1F50 | 7 376 ly away |
➔ Yadurok | 034B1F50 | 7 386 ly away |
➔ Twalgori | 024C7F70 | 8 275 ly away |
➔ Pegaffne Quadrant | 024C7F71 | 8 626 ly away |
➔ The Arm of Tihtige | 014BAF7C | 12 119 ly away |
➔ Nusmish Conflux | 014B9F7C | 12 166 ly away |
➔ Dimikha Nebula | 004B1F3E | 13 764 ly away |
➔ Arxvell Cloud | 024E4F79 | 18 991 ly away |
➔ Susson Quadrant | FD496F79 | 19 179 ly away |
➔ Drasil Fringe | 004D2F2F | 20 653 ly away |
➔ Caurev Void | 034B2F92 | 21 264 ly away |
➔ Riumfu Conflux | 004B7F98 | 23 379 ly away |
➔ Uzbekkel Void | 014D4F94 | 23 508 ly away |
The name of this region, “Miskur Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be