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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -304
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y 4
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -1011
Inner Longitudinal Region
↥ North Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 422 290 light years from the core
This is « Muscapred » — a mystery wrapped in starlight
04C0DED0Positioned within the Quadrant Alpha α of Euclid, approximately ≈ 422 290 light years from the galactic core
At 422 290 light years from the core, the region is Reachable ! The stars here are friendly, like old friends waiting to tell you their stories
The mysteries of uncivilized space stretch beyond imagination
This unknown region is said to offer surprising natural beauty to those who find it
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107904C0DED0 | ||||
➔ Local Atlas Station | 107A04C0DED0 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Yetiansa | 01C0FECD | 1 876 ly away |
➔ Slyanm | 01C10ECB | 2 623 ly away |
➔ Ecousek | FEC17EE2 | 8 579 ly away |
➔ Awerpor Anomaly | FEC18EE3 | 9 104 ly away |
➔ Nadmeri Sector | 04C25EDD | 10 918 ly away |
➔ Eafith Sector | 04C26EDE | 11 461 ly away |
➔ Pidoni Cloud | FFC0BEAE | 13 770 ly away |
➔ Heelops Fringe | FFC06EAC | 14 805 ly away |
➔ Ralynetta | 03BE1EDB | 18 146 ly away |
➔ bicels void | 02BE6EED | 19 457 ly away |
➔ makierc expanse | 02BE5EED | 19 779 ly away |
➔ Pakosku Shallows | FFC07F04 | 21 033 ly away |
➔ Sekherbod Terminus | FDC04F04 | 21 294 ly away |
➔ Maarid | FDC05F05 | 21 622 ly away |
➔ Miutaine Shallows | 03BEDEA2 | 22 418 ly away |
➔ Loalsu | 03BD6EC0 | 22 915 ly away |
The name of this region, “Muscapred”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be