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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -723
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 4
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -905
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 463 339 light years from the core
You're in « Sea of Nebardn », where the stars still whisper secrets
04C77D2DFound within the Quadrant Alpha α of Euclid, ≈ 463 339 light years from the heart of the galaxy
At 463 339 light years from the core, the region is Reachable ! Many have made their home here, but there’s always room for more explorers
Here, in the deepest unknown, only the brave dare to enter
This uncharted region remains a mystery, but its beauty is said to rival that of the known stars
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107904C77D2D | ||||
➔ Local Atlas Station | 107A04C77D2D | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ gujalvl mass | 03C78D2C | 693 ly away |
➔ eyhanse | 04C79D2D | 800 ly away |
➔ Ressome Anomaly | FEC77D21 | 5 367 ly away |
➔ Sea of Uvumbwen | FEC79D21 | 5 426 ly away |
➔ Emwezi Anomaly | 00C7BD3F | 7 547 ly away |
➔ Sea of Shtermesh | 02C68D1B | 9 406 ly away |
➔ Kuipai | 03C84D41 | 9 550 ly away |
➔ Indiwa Instability | 02C67D1A | 9 968 ly away |
➔ The Arm of Sotigai | 03C85D42 | 10 103 ly away |
➔ Rexanekep Quadrant | FCC76D0F | 12 426 ly away |
➔ Dezhaoki | 02C7DD0A | 14 227 ly away |
➔ The Arm of Abresta | FFC69D0C | 14 478 ly away |
➔ Ijchadi Cloud | 01C9FD14 | 18 906 ly away |
➔ The Arm of Tollichu | 03C8FCFD | 21 470 ly away |
➔ Huokapa Anomaly | 03C4CD06 | 23 224 ly away |
The name of this region, “Sea of Nebardn”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be