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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -707
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 4
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -898
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 457 169 light years from the core
You're in uncharted space now — « Mechseb »
04C7ED3DLocated in the Quadrant Alpha α of Euclid, roughly ≈ 457 169 light years away from the galactic center
At 457 169 light years from the core, the region is Reachable ! Neither too far from the core nor too close to the fringe, this is the true galactic mid-ground
Here, in the farthest reaches, the unknown rules
This unexplored realm may be unknown to most, but its beauty is the stuff of legends
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107904C7ED3D | ||||
➔ Local Atlas Station | 107A04C7ED3D | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Emwezi Anomaly | 00C7BD3F | 2 154 ly away |
➔ Kuipai | 03C84D41 | 2 912 ly away |
➔ The Arm of Sotigai | 03C85D42 | 3 464 ly away |
➔ eyhanse | 04C79D2D | 6 705 ly away |
➔ gujalvl mass | 03C78D2C | 7 222 ly away |
➔ Sea of Uvumbwen | FEC79D21 | 11 628 ly away |
➔ Ressome Anomaly | FEC77D21 | 11 792 ly away |
➔ Sea of Shtermesh | 02C68D1B | 16 219 ly away |
➔ Indiwa Instability | 02C67D1A | 16 771 ly away |
➔ Rexanekep Quadrant | FCC76D0F | 18 948 ly away |
➔ Dezhaoki | 02C7DD0A | 20 420 ly away |
➔ Ijchadi Cloud | 01C9FD14 | 21 086 ly away |
➔ The Arm of Abresta | FFC69D0C | 21 418 ly away |
➔ Vochom Adjunct | FCC54D60 | 22 102 ly away |
➔ Iolahuand Anomaly | FDCAFD58 | 22 553 ly away |
➔ Erktom Sector | FECB1D59 | 23 396 ly away |
The name of this region, “Mechseb”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be