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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Elayssac Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -587
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 4
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -822
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 404 033 light years from the core
Unknown coordinates locked. Welcome to « Elayssac Quadrant »
04CCADB5Found within the Quadrant Alpha α of Euclid, ≈ 404 033 light years from the heart of the galaxy
At 404 033 light years from the core, the region is Reachable ! This is the heart of the spiral—calm, measured, and vast
Here lies uncivilized space — unexplored, untamed, and full of potential
This corner of the unknown may be the galaxy’s best-kept secret, holding beauty beyond imagination
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107904CCADB5 | ||||
➔ Local Atlas Station | 107A04CCADB5 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Izzyurue Nebula | 02CCADB5 | 800 ly away |
➔ Bordwi | 03CD5DC3 | 7 133 ly away |
➔ Yuandi Nebula | 03CD6DC3 | 7 386 ly away |
➔ Zolanenchi Conflux | FECE7D9F | 14 757 ly away |
➔ Kepengu Sector | 04CD0D90 | 14 993 ly away |
➔ Rebilul Boundary | 04CD1D90 | 15 063 ly away |
➔ Doppenk Expanse | FFCBAD90 | 16 248 ly away |
➔ Zateron | FFCB9D8F | 16 771 ly away |
➔ Dagrenish Cloud | 00CEFDCF | 18 159 ly away |
➔ Imurph Quadrant | FECACD87 | 22 098 ly away |
➔ Uiaragp Quadrant | 01CD7DEB | 22 249 ly away |
➔ Amrien Conflux | FECABD86 | 22 649 ly away |
➔ Uwondra Void | 00CFEDD2 | 23 870 ly away |
The name of this region, “Elayssac Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be