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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -376
Galactic Core Proximity
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 4
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -522
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 257 333 light years from the core
You've reached « Apurun Fringe », but no one really knows what lies here
04DF6E88Positioned within the Quadrant Alpha α of Euclid, approximately ≈ 257 333 light years from the galactic core
At 257 333 light years from the core, the region is Reachable ! Not too close, not too far—the perfect balance between safety and mystery
A forgotten realm of uncivilized space, untouched by civilization and lost to the stars
Despite being uncharted, this region is quietly appreciated by a few who have passed through
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107904DF6E88 | ||||
| ➔ Local Atlas Station | 107A04DF6E88 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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| ➔ Syomnos Nebula | 01DF5E8A | 1 497 ly away |
| ➔ Otient Anomaly | 01DF5E8B | 1 744 ly away |
| ➔ Mufrinjo | FFDEDE89 | 4 138 ly away |
| ➔ Ajrapa Quadrant | FFDECE88 | 4 472 ly away |
| ➔ Eogramn Cloud | FFDFEE7A | 6 753 ly away |
| ➔ Zugetlah Void | FFDFEE79 | 7 088 ly away |
| ➔ Pihthis Mass | 00E14E7D | 12 881 ly away |
| ➔ Dezhuk Fringe | FDE19E6B | 18 396 ly away |
| ➔ Boldis | FDDF9EB6 | 18 650 ly away |
| ➔ Pleutayle | 02DFCEB7 | 18 969 ly away |
| ➔ Jevada Instability | 02DFBEB8 | 19 320 ly away |
| ➔ Axterpe Void | FDDFEEB9 | 20 056 ly away |
| ➔ Orreni Fringe | FEE1FE61 | 22 761 ly away |
| ➔ Poshatir | FDE1FE61 | 22 807 ly away |
The name of this region, “Apurun Fringe”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be