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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -930
Inner Coordinate Cluster
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 4
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -466
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 416 091 light years from the core
« Odotus » — unmapped, untouched, unexplored
04E2EC5EPositioned in the Quadrant Alpha α of Euclid, approximately ≈ 416 091 light years from the center of the galaxy
At 416 091 light years from the core, the region is Reachable ! Where the galaxy’s rhythms steady themselves, ready for the next adventure
Untouched by explorers, uncivilized space holds secrets yet to be uncovered
This remote region hasn’t seen many visitors, but those who have come through recall it fondly
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107904E2EC5E | ||||
➔ Local Atlas Station | 107A04E2EC5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Ujanko Boundary | FCE34C5D | 4 020 ly away |
➔ Uadeyan Instability | FCE35C5E | 4 252 ly away |
➔ aljidh | 01E16C77 | 13 914 ly away |
➔ runtenh cloud | 01E16C78 | 14 204 ly away |
➔ Pedinjanh | 04E4FC6D | 14 500 ly away |
➔ Zosiao | FCE4FC70 | 15 373 ly away |
➔ Exterserr | FCE50C71 | 15 905 ly away |
➔ Urunnr | 00E24C37 | 16 184 ly away |
➔ Teychoa | 01E5BC59 | 18 150 ly away |
➔ Memnet Anomaly | 03E30C8D | 18 821 ly away |
➔ Hureip Cluster | 03E31C8E | 19 242 ly away |
➔ Yocians Boundary | 03E3FC2E | 20 373 ly away |
➔ Poaese | 02E16C2F | 21 124 ly away |
➔ Mibojaitk | 02E15C2E | 21 663 ly away |
➔ Bigphosu Boundary | 03E42C91 | 21 916 ly away |
➔ Iccole Spur | 02E08C88 | 22 670 ly away |
➔ Lianos Void | 02E08C89 | 22 968 ly away |
The name of this region, “Odotus”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be