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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▖ Block 3
    ☐³ Cube 3
◇ Region « Vevall Conflux »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -1010

Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area

Top - Bottom axis Y 4

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -79

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 405 237 light years from the core

Navigate to Adjacent Regions

Ah, « Vevall Conflux »... unknown, unexplored, and now yours to discover

04FB1C0E
Found within the Quadrant Alpha α of Euclid, about ≈ 405 237 light years from the heart of the galaxy

At 405 237 light years from the core, the region is Reachable ! A space between the known and the unknown—perfect for discovery

A forgotten realm of uncivilized space, untouched by civilization and lost to the stars

This remote region hasn’t seen many visitors, but those who have come through recall it fondly

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
107904FB1C0E
Local Atlas Station
107A04FB1C0E
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Afordau Instability 03FB3C0E 894 ly away
Asyenks Fringe 02FB2C0D 980 ly away
Sea of Kaqchiser FFFC0C14 6 765 ly away
Guyvasik Quadrant FFFA6C23 9 691 ly away
Tatnera Cluster FFF9BBF7 12 887 ly away
Ongoko 03FA4BEE 13 822 ly away
Utskao Sector FDF90C1F 15 110 ly away
Emcabar Instability FFF99C2F 16 444 ly away
Sea of Ullore 0FF97C2D 16 771 ly away
Sea of Dudywerig 03FE7C07 21 784 ly away
Eiousm Cloud 01FA1BDA 21 795 ly away
Poulto Cloud 03FE7C06 21 839 ly away
Viradfi 01FA0BD9 22 296 ly away
Recently visited

all my glyphs ➔
The name of this region, “Vevall Conflux”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be