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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -794
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 5
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1278
Intermediate Longitudinal Zone
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 601 830 light years from the core
Few dare to venture into « Shakya Fringe ». Welcome
054FECE6Positioned in the Quadrant Gamma γ of Euclid, approximately ≈ 601 830 light years from the center of the galaxy
At 601 830 light years from the core, the region is Reachable ! Calm and welcoming, yet space still holds its secrets in this familiar zone
In this void of the galaxy, the unknown rules and the secrets are vast
Lost in the vastness, this unknown region is rumored to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079054FECE6 | ||||
➔ Local Atlas Station | 107A054FECE6 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Xediang Adjunct | 044FECE2 | 1 649 ly away |
➔ Otcahse Shallows | FC4F9CEF | 5 470 ly away |
➔ Madarkh | FC4FBCF3 | 6 437 ly away |
➔ Fibogi Void | 01500CF9 | 7 808 ly away |
➔ Rucys Void | 014FFCFA | 8 168 ly away |
➔ Resukru Quadrant | 00500D00 | 10 621 ly away |
➔ Nunabi Instability | FC4FECC0 | 15 620 ly away |
➔ Dubohmic Expanse | 014E3D0A | 18 071 ly away |
➔ ukminn | 004D2CF6 | 18 834 ly away |
➔ orkana mass | 004D1CF6 | 19 208 ly away |
➔ Mulchawchu expanse | FE4D0CD7 | 19 555 ly away |
➔ Admitn | FE4CDCD7 | 20 688 ly away |
➔ Negpanaba Nebula | 044E4CB9 | 20 792 ly away |
➔ Newhee | 0251ECBA | 21 795 ly away |
➔ Iskabina Anomaly | 0251FCBA | 22 033 ly away |
The name of this region, “Shakya Fringe”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be