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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1185
Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y 5
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -441
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 505 764 light years from the core
Unknown coordinates locked. Welcome to « Bayduk Cloud »
05E47B5FPlaced in the Quadrant Alpha α of Euclid, about ≈ 505 764 light years away from the galactic core
At 505 764 light years from the core, the region is Reachable ! A place where civilizations have flourished, yet the unknown still beckons
A place of the unknown, where no one has ventured before
The unknown stretches endlessly, but some say this region is one of the galaxy's most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107905E47B5F | ||||
➔ Local Atlas Station | 107A05E47B5F | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Anjakuxi | 03E49B5E | 1 200 ly away |
➔ Louvumbie Fringe | 03E5AB55 | 8 626 ly away |
➔ Divinor Fringe | FCE54B4D | 9 583 ly away |
➔ Eztikl Shallows | 00E5AB49 | 11 798 ly away |
➔ Yarhodh | FCE3FB80 | 14 051 ly away |
➔ Gabunc Sector | 01E68B6B | 14 136 ly away |
➔ Atvash Quadrant | 01E6AB70 | 15 646 ly away |
➔ Neysnann Fringe | 02E1FB73 | 17 929 ly away |
➔ Fucatsa Instability | 02E20B78 | 18 569 ly away |
➔ Furtun Conflux | FDE19B53 | 19 283 ly away |
➔ Sevenum Band | 03E78B51 | 20 400 ly away |
➔ Lohenc | 02E7AB56 | 20 750 ly away |
➔ Oethern Shallows | FEE22B3B | 20 838 ly away |
➔ Pahambu | 01E79B78 | 22 418 ly away |
➔ Quaymi | 01E79B79 | 22 599 ly away |
➔ Meiadil Mass | FFE30B2B | 22 870 ly away |
➔ Pishase Void | FFE2FB2B | 23 034 ly away |
The name of this region, “Bayduk Cloud”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be