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𖦹Euclid (1) is a Normal galaxy
◇ Region
« The Arm of Iouver »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 763
Near Central Axis
↦ East Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 6
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -1118
Inner Longitudinal Region
↥ North Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 541 425 light years from the core
« The Arm of Iouver » had no history. Until now
06BA22FBSituated in the Quadrant Beta β of Euclid, about ≈ 541 425 light years away from the heart of the galaxy
At 541 425 light years from the core, the region is Reachable ! A space between the known and the unknown—perfect for discovery
No one knows what lies within this unexplored corner of uncivilized space
A few scattered reports suggest this uncharted region may be worth a visit
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107906BA22FB | ||||
| ➔ Local Atlas Station | 107A06BA22FB | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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| ➔ Isihthar | 04BA12FA | 980 ly away |
| ➔ Bacanss | 00BAF303 | 6 560 ly away |
| ➔ Nubian Conflux | FDB9430B | 9 235 ly away |
| ➔ Rioneyrit Instability | FCB9830E | 9 474 ly away |
| ➔ Sea of Ohiman | FDB9230C | 10 008 ly away |
| ➔ Jamurr Anomaly | FDBAC2DA | 14 255 ly away |
| ➔ The Arm of Baquit | 03BA4321 | 15 268 ly away |
| ➔ Kiolse Anomaly | FDBAC2D6 | 15 748 ly away |
| ➔ Ridwigurre Band | 00BC92FB | 15 784 ly away |
| ➔ Sea of Rimothe | FEB7E2E1 | 18 049 ly away |
| ➔ Sea of Safdieo | 00BCA320 | 21 927 ly away |
| ➔ Hoslovy Shallows | 00BCB31F | 21 956 ly away |
The name of this region, “The Arm of Iouver”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be