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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▖ Block 3
    ☐¹ Cube 1
◇ Region « The Arm of Murdit »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -860

Inner Coordinate Cluster
↤ West Spatial Progression
Between the core and the outer parts

Top - Bottom axis Y 6

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -470

Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line

R₀ ≈ 392 028 light years from the core

Navigate to Adjacent Regions

Here you are, in « The Arm of Murdit ». No one expected it

06E2ACA4
Positioned within the Quadrant Alpha α of Euclid, approximately ≈ 392 028 light years from the galactic core

At 392 028 light years from the core, the region is Reachable ! A vast, stable region where many journeys begin and end

Untouched by any hand, this is uncivilized space — a mystery lost to time

Few have ventured here, but it’s believed that this region is as beautiful as it is unknown

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
107906E2ACA4
Local Atlas Station
107A06E2ACA4
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Yosiarna 04E2BCA4 894 ly away
Doenico Quadrant FEE32CB1 6 893 ly away
Buzhaol Anomaly FEE32CB2 7 200 ly away
Hureip Cluster 03E31C8E 9 312 ly away
Memnet Anomaly 03E30C8D 9 583 ly away
Ointid Cluster 01E12C9B 10 446 ly away
Sea of Yarhouv 01E11C9B 10 815 ly away
Chanic Mass FFE33CBD 10 991 ly away
Bigphosu Boundary 03E42C91 12 303 ly away
Raimle Quadrant FFE27CC2 12 381 ly away
Lianos Void 02E08C89 17 440 ly away
Iccole Spur 02E08C88 17 691 ly away
Vihurs Instability FDE04C8C 18 335 ly away
runtenh cloud 01E16C78 19 436 ly away
aljidh 01E16C77 19 799 ly away
Xetesal Band FCE5BCBA 21 854 ly away
Luczyuns Band FCE5CCB9 22 058 ly away
Recently visited

all my glyphs ➔
The name of this region, “The Arm of Murdit”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be