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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Bipenosh Fringe »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -799
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 6
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -149
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 325 119 light years from the core
« Bipenosh Fringe ». Nothing is written. Everything is possible
06F6BCE1Residing in the Quadrant Alpha α of Euclid, about ≈ 325 119 light years from the galactic core
At 325 119 light years from the core, the region is Reachable ! The perfect place to explore new systems, while the galaxy hums with energy
Beyond the map, this area remains a vast and unexplored void
Though unknown, this region has quietly gained a reputation for being visually appealing
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107906F6BCE1 | ||||
| ➔ Local Atlas Station | 107A06F6BCE1 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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- FPS:
| ➔ Sea of Stliph | 01F6CCE1 | 2 040 ly away |
| ➔ Ivakiyo Conflux | 00F6BCCF | 7 589 ly away |
| ➔ Luitlh Band | 00F6ACCF | 7 600 ly away |
| ➔ Boybolk Terminus | 03F86CE3 | 10 896 ly away |
| ➔ Askare | FFF84CC7 | 14 697 ly away |
| ➔ Hennasa Quadrant | FDF83CC6 | 14 892 ly away |
| ➔ Ulothf Expanse | 03F95CF2 | 18 164 ly away |
| ➔ Aaroin Anomaly | 02F43CCB | 18 330 ly away |
| ➔ Gefjeldr Fringe | 03F95CF4 | 18 478 ly away |
| ➔ Zemeter Mass | 02F42CCA | 18 872 ly away |
| ➔ Sakylie Void | 00F4ACB6 | 21 814 ly away |
| ➔ Aflouso Band | FFF4ACB5 | 22 177 ly away |
The name of this region, “Bipenosh Fringe”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be