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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -162
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y 7
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1211
Inner Longitudinal Region
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 488 723 light years from the core
« Idpati Cluster » — unfamiliar stars, untold paths
074BBF5ELocated in the Quadrant Gamma γ of Euclid, ≈ 488 723 light years from the galactic center
At 488 723 light years from the core, the region is Reachable ! Where the galaxy’s rhythms steady themselves, ready for the next adventure
In the dark corners of the galaxy, uncivilized space resists understanding
Hidden from the eyes of most, this unknown region may hold some of the galaxy’s most stunning sights
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079074BBF5E | ||||
➔ Local Atlas Station | 107A074BBF5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ The Arm of Himotho | 014BCF5E | 2 433 ly away |
➔ Cllobl Nebula | 004BBF5E | 2 800 ly away |
➔ Dinertnyi Quadrant | 044B1F50 | 6 986 ly away |
➔ Yadurok | 034B1F50 | 7 065 ly away |
➔ Twalgori | 024C7F70 | 8 881 ly away |
➔ Pegaffne Quadrant | 024C7F71 | 9 209 ly away |
➔ The Arm of Tihtige | 014BAF7C | 12 244 ly away |
➔ Nusmish Conflux | 014B9F7C | 12 264 ly away |
➔ Dimikha Nebula | 004B1F3E | 13 700 ly away |
➔ Susson Quadrant | FD496F79 | 18 753 ly away |
➔ Arxvell Cloud | 024E4F79 | 19 738 ly away |
➔ Drasil Fringe | 004D2F2F | 21 117 ly away |
➔ Caurev Void | 034B2F92 | 21 170 ly away |
➔ Riumfu Conflux | 004B7F98 | 23 423 ly away |
➔ Uzbekkel Void | 014D4F94 | 23 923 ly away |
The name of this region, “Idpati Cluster”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be