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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Gamma γ
Sector 4
  ▗ Block 4
    ☐¹ Cube 1
◇ Region « The Arm of Teleuts »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -466

Near Central Axis
↤ West Spatial Progression
Close to the center

Top - Bottom axis Y 7

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z 1765

Outer Longitudinal Boundary
↧ South Spatial Progression
Far away from the main middle area

R₀ ≈ 730 198 light years from the core

Navigate to Adjacent Regions

Welcome to « The Arm of Teleuts », a blank spot on every map

076E5E2E
Residing in the Quadrant Gamma γ of Euclid, roughly ≈ 730 198 light years from the center of the galaxy

At 730 198 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures

A forgotten, uncharted zone of uncivilized space where silence hides the truth

Despite being uncharted, this region is quietly appreciated by a few who have passed through

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079076E5E2E
Local Atlas Station
107A076E5E2E
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Banzory 036E5E2F 1 649 ly away
lulhenni 046EDE28 4 176 ly away
vegaea 046EEE29 4 290 ly away
Xeptall Boundary 006D0E26 9 415 ly away
Uibanka Mass FE6FBE20 11 034 ly away
Tisirsofu 006C7E2A 12 426 ly away
Mopstor Nebula FC6C9E3B 13 109 ly away
Irjorg Expanse FD6C9E3C 13 145 ly away
Ikleyan FD6C0E28 15 518 ly away
Clepom FD6BAE2D 17 664 ly away
Xeptis FE6D9E02 18 595 ly away
Kaveyk Void FD6E8E00 18 868 ly away
Justri 046CAE07 19 012 ly away
Sea of Vayatas FD6BFE50 20 785 ly away
Oevalt Void FF6BFE57 22 588 ly away
Recently visited

all my glyphs ➔
The name of this region, “The Arm of Teleuts”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be