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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1188
Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y 8
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -437
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 506 340 light years from the core
« Miquik Void » had no history. Until now
08E4BB5CFound within the Quadrant Alpha α of Euclid, ≈ 506 340 light years from the heart of the galaxy
At 506 340 light years from the core, the region is Reachable ! Calm and welcoming, yet space still holds its secrets in this familiar zone
So far removed, this uncivilized space is where even the stars go silent
No map has touched this region, but it’s said to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107908E4BB5C | ||||
➔ Local Atlas Station | 107A08E4BB5C | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Anjakuxi | 03E49B5E | 2 298 ly away |
➔ Louvumbie Fringe | 03E5AB55 | 6 917 ly away |
➔ Divinor Fringe | FCE54B4D | 8 485 ly away |
➔ Eztikl Shallows | 00E5AB49 | 10 198 ly away |
➔ Gabunc Sector | 01E68B6B | 13 357 ly away |
➔ Atvash Quadrant | 01E6AB70 | 15 020 ly away |
➔ Yarhodh | FCE3FB80 | 15 920 ly away |
➔ Sevenum Band | 03E78B51 | 18 638 ly away |
➔ Lohenc | 02E7AB56 | 19 104 ly away |
➔ Neysnann Fringe | 02E1FB73 | 20 004 ly away |
➔ Fucatsa Instability | 02E20B78 | 20 665 ly away |
➔ Furtun Conflux | FDE19B53 | 20 792 ly away |
➔ Oethern Shallows | FEE22B3B | 21 429 ly away |
➔ Pahambu | 01E79B78 | 21 722 ly away |
➔ Quaymi | 01E79B79 | 21 931 ly away |
➔ Meiadil Mass | FFE30B2B | 22 666 ly away |
➔ Pishase Void | FFE2FB2B | 22 860 ly away |
The name of this region, “Miquik Void”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be