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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 9
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 695
Near the Galactic Meridian
↧ South Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 324 427 light years from the core
You're in « Pechant », where the stars still whisper secrets
092B7E5ESituated in the Quadrant Gamma γ of Euclid, about ≈ 324 427 light years away from the heart of the galaxy
At 324 427 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures
This wild, unknown region has yet to be touched by any hand
No map has touched this region, but it’s said to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079092B7E5E | ||||
➔ Local Atlas Station | 107A092B7E5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- Pan: right click
- FPS:
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- FPS:
➔ Renjamb Nebula | 042B0E5E | 3 441 ly away |
➔ Lotian | 042B0E5D | 3 464 ly away |
➔ Viusal Expanse | FD2BDE55 | 6 462 ly away |
➔ Duceeticau Nebula | 042A2E4D | 10 991 ly away |
➔ Duarourv Sector | 012B3E7A | 11 758 ly away |
➔ Aymofe Mass | 022B4E7B | 11 993 ly away |
➔ Linniy Adjunct | 02299E66 | 12 731 ly away |
➔ The Arm of Uipaxing | 01298E65 | 13 109 ly away |
➔ Ulenkez | 012DBE65 | 15 015 ly away |
➔ Luythit Boundary | 022DCE66 | 15 399 ly away |
➔ Sea of Ugpsucea | 0229CE42 | 15 809 ly away |
➔ Rojangh Conflux | 042CFE39 | 17 754 ly away |
➔ Neviliaei Void | FB2EBE67 | 21 839 ly away |
➔ Bikuand Void | FC2ECE68 | 22 192 ly away |
➔ Unbino Mass | 00284E74 | 22 507 ly away |
➔ Lagasi Nebula | 00282E76 | 23 549 ly away |
The name of this region, “Pechant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be