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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -674
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 10
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -591
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 358 588 light years from the core
It's not on most maps, but you found « Vidsor Void »
0ADB1D5EPlaced in the Quadrant Alpha α of Euclid, about ≈ 358 588 light years away from the galactic core
At 358 588 light years from the core, the region is Reachable ! This is the heart of the spiral—calm, measured, and vast
This is uncivilized space — a realm unexplored, where the unknown reigns supreme
Buried deep in the unknown, this mysterious region is thought to hold immense beauty
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10790ADB1D5E | ||||
➔ Local Atlas Station | 107A0ADB1D5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Oucabo | FFDB2D5D | 4 436 ly away |
➔ Grbosc | FFDB4D5C | 4 630 ly away |
➔ The Arm of Okhovg | 04DADD73 | 8 881 ly away |
➔ Enversi Fringe | 03DB1D77 | 10 385 ly away |
➔ Amurnan Conflux | FCD96D67 | 12 687 ly away |
➔ Edpathi Terminus | 02DD5D60 | 14 773 ly away |
➔ Ubcaninu Cloud | FFD96D75 | 14 854 ly away |
➔ Aivarcy Sector | FED96D75 | 14 977 ly away |
➔ Viatili Sector | 01D98D7A | 15 440 ly away |
➔ Fuelcu Nebula | 01D98D7B | 15 733 ly away |
➔ Vedokiess | FDDC1D89 | 19 075 ly away |
➔ Masangits Nebula | FDDC2D89 | 19 212 ly away |
➔ Sea of Mopasond | FFD92D3A | 19 506 ly away |
➔ Galich Instability | FDD92D3A | 19 702 ly away |
➔ The Arm of Pepleya | FFD92D39 | 19 803 ly away |
➔ Gutien Anomaly | 01D96D33 | 20 626 ly away |
➔ Laduric Cloud | 03DE7D4B | 23 069 ly away |
The name of this region, “Vidsor Void”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be