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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -419
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 15
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 693
Near the Galactic Meridian
↧ South Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 323 984 light years from the core
Step into the unknown: « Eutrob Conflux »
0F2B5E5DPositioned in the Quadrant Gamma γ quadrant of Euclid, ≈ 323 984 light years from the galactic core
At 323 984 light years from the core, the region is Reachable ! This is the heart of the spiral—calm, measured, and vast
In the dark corners of the galaxy, uncivilized space resists understanding
A few scattered reports suggest this uncharted region may be worth a visit
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10790F2B5E5D | ||||
➔ Local Atlas Station | 107A0F2B5E5D | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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➔ Lotian | 042B0E5D | 4 833 ly away |
➔ Renjamb Nebula | 042B0E5E | 4 850 ly away |
➔ Viusal Expanse | FD2BDE55 | 8 504 ly away |
➔ Duceeticau Nebula | 042A2E4D | 10 866 ly away |
➔ Linniy Adjunct | 02299E66 | 12 862 ly away |
➔ Duarourv Sector | 012B3E7A | 12 906 ly away |
➔ Aymofe Mass | 022B4E7B | 13 084 ly away |
➔ The Arm of Uipaxing | 01298E65 | 13 273 ly away |
➔ Sea of Ugpsucea | 0229CE42 | 15 610 ly away |
➔ Ulenkez | 012DBE65 | 16 512 ly away |
➔ Luythit Boundary | 022DCE66 | 16 833 ly away |
➔ Rojangh Conflux | 042CFE39 | 18 300 ly away |
➔ Unbino Mass | 00284E74 | 22 468 ly away |
➔ Neviliaei Void | FB2EBE67 | 23 379 ly away |
➔ Lagasi Nebula | 00282E76 | 23 498 ly away |
➔ Bikuand Void | FC2ECE68 | 23 688 ly away |
The name of this region, “Eutrob Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be