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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 15
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -599
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 292 233 light years from the core
Welcome to « Redsumo », a blank spot on every map
0FDA9E5EFound within the Quadrant Alpha α of Euclid, ≈ 292 233 light years from the heart of the galaxy
At 292 233 light years from the core, the region is Reachable ! This part of the galaxy is often passed by, but it holds more than meets the eye
The mysteries of uncivilized space stretch beyond imagination
Though the region remains a mystery, many believe its beauty could change the galaxy’s view of space
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10790FDA9E5E | ||||
➔ Local Atlas Station | 107A0FDA9E5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Amherlew Instability | 03DB0E5E | 5 557 ly away |
➔ Diytune Anomaly | 00DAEE5D | 6 337 ly away |
➔ Lifatew | 00DAEE5C | 6 375 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 8 188 ly away |
➔ Ammiller Expanse | 00DACE50 | 8 295 ly away |
➔ Thport Quadrant | 02D97E67 | 9 583 ly away |
➔ Aexand Fringe | FDDBCE53 | 11 356 ly away |
➔ Rougebotr | 01D95E76 | 13 694 ly away |
➔ Omtupe Void | 02D92E74 | 13 752 ly away |
➔ Atangerd Conflux | 02DBCE3D | 16 095 ly away |
➔ Duffor Shallows | FEDC7E46 | 16 805 ly away |
➔ Uisena Shallows | FDDC4E43 | 16 885 ly away |
➔ Ubindg Expanse | FDDD3E55 | 18 629 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 19 612 ly away |
➔ Zikega | 00D80E80 | 22 134 ly away |
➔ Ioccan Expanse | 01D72E68 | 23 051 ly away |
➔ Layavskil | 01D72E69 | 23 124 ly away |
The name of this region, “Redsumo”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be