S
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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▝ Block 2
    ☐³ Cube 3
◇ Region « Sea of Lustrig »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -418

Near Central Axis
↤ West Spatial Progression
Close to the center

Top - Bottom axis Y 15

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -596

Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line

R₀ ≈ 291 250 light years from the core

Navigate to Adjacent Regions

Welcome to « Sea of Lustrig », a place beyond the known

0FDACE5E
Located in the Quadrant Alpha α of Euclid, ≈ 291 250 light years from the galactic center

At 291 250 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures

Untouched by any hand, this region remains a mystery

This lost region, though a mystery, is believed to hold a beauty unlike anything seen before

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
10790FDACE5E
Local Atlas Station
107A0FDACE5E
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Amherlew Instability 03DB0E5E 5 060 ly away
Diytune Anomaly 00DAEE5D 6 066 ly away
Lifatew 00DAEE5C 6 106 ly away
Ubcanti Boundary 00DAEE51 7 980 ly away
Ammiller Expanse 00DACE50 8 207 ly away
Thport Quadrant 02D97E67 10 515 ly away
Aexand Fringe FDDBCE53 10 591 ly away
Rougebotr 01D95E76 14 428 ly away
Omtupe Void 02D92E74 14 582 ly away
Atangerd Conflux 02DBCE3D 15 564 ly away
Duffor Shallows FEDC7E46 15 970 ly away
Uisena Shallows FDDC4E43 16 144 ly away
Ubindg Expanse FDDD3E55 17 554 ly away
Lalkerr Adjunct 03DBBE32 19 204 ly away
Zikega 00D80E80 23 037 ly away
Recently visited

all my glyphs ➔
The name of this region, “Sea of Lustrig”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be