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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Kobatub Conflux »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -980
Inner Coordinate Cluster
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 15
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -109
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 394 463 light years from the core
You're in « Kobatub Conflux », where the stars still whisper secrets
0FF93C2CSituated in the Quadrant Alpha α of Euclid, around ≈ 394 463 light years from the galactic center
At 394 463 light years from the core, the region is Reachable ! The sky here feels open, inviting, as if waiting for the next grand journey
In this void of the galaxy, the unknown rules and the secrets are vast
Though no one has charted it, many believe this unknown region to be one of the galaxy's most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10790FF93C2C | ||||
➔ Local Atlas Station | 107A0FF93C2C | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Sea of Ullore | 0FF97C2D | 1 649 ly away |
➔ Emcabar Instability | FFF99C2F | 6 940 ly away |
➔ Utskao Sector | FDF90C1F | 8 962 ly away |
➔ Guyvasik Quadrant | FFFA6C23 | 10 568 ly away |
➔ Kachly Band | FDF6EC36 | 16 938 ly away |
➔ Afordau Instability | 03FB3C0E | 18 190 ly away |
➔ Asyenks Fringe | 02FB2C0D | 18 291 ly away |
➔ Yegova Shallows | 01F81C56 | 19 116 ly away |
➔ Sea of Koleyzh | 01F82C58 | 19 681 ly away |
➔ Guyalam Mass | 02F62C2B | 20 282 ly away |
➔ Xiwellma Terminus | 02FA6C5A | 20 576 ly away |
➔ Sea of Kaqchiser | FFFC0C14 | 21 380 ly away |
➔ Tatnera Cluster | FFF9BBF7 | 22 375 ly away |
The name of this region, “Kobatub Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be