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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▖ Block 3
    ☐³ Cube 3
◇ Region « Eegatema Band »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -981

Inner Coordinate Cluster
↤ West Spatial Progression
Between the core and the outer parts

Top - Bottom axis Y 15

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -107

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 394 773 light years from the core

Navigate to Adjacent Regions

« Eegatema Band » had no history. Until now

0FF95C2B
Found within the Quadrant Alpha α of Euclid, about ≈ 394 773 light years from the heart of the galaxy

At 394 773 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures

Unseen, unexplored, and full of hidden secrets, this region is a true unknown

Lost in the vastness, this unknown region is rumored to be one of the galaxy’s most beautiful

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
10790FF95C2B
Local Atlas Station
107A0FF95C2B
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

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- Pan: right click
- FPS:
Sea of Ullore 0FF97C2D 1 131 ly away
Emcabar Instability FFF99C2F 6 788 ly away
Utskao Sector FDF90C1F 8 881 ly away
Guyvasik Quadrant FFFA6C23 9 871 ly away
Afordau Instability 03FB3C0E 17 367 ly away
Asyenks Fringe 02FB2C0D 17 481 ly away
Kachly Band FDF6EC36 17 736 ly away
Yegova Shallows 01F81C56 19 779 ly away
Sea of Koleyzh 01F82C58 20 325 ly away
Sea of Kaqchiser FFFC0C14 20 529 ly away
Xiwellma Terminus 02FA6C5A 20 657 ly away
Guyalam Mass 02F62C2B 21 052 ly away
Tatnera Cluster FFF9BBF7 21 894 ly away
Recently visited

all my glyphs ➔
The name of this region, “Eegatema Band”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be