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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 16
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1254
Intermediate Longitudinal Zone
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 528 772 light years from the core
Step into the unknown: « Gaezavi »
104E6E5ELocated in the Quadrant Gamma γ of Euclid, approximately ≈ 528 772 light years away from the galactic heart
At 528 772 light years from the core, the region is Reachable ! A place where civilizations have flourished, yet the unknown still beckons
Here, in the farthest reaches of uncivilized space, the unknown rules
A few scattered reports suggest this uncharted region may be worth a visit
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079104E6E5E | ||||
➔ Local Atlas Station | 107A104E6E5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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- FPS:
➔ Oersil Spur | FF4E4E5B | 6 951 ly away |
➔ Ammerr | FF4E4E5A | 7 031 ly away |
➔ The Arm of Bilkes | 014EBE74 | 10 837 ly away |
➔ Fussehe Quadrant | 014EBE75 | 11 164 ly away |
➔ Lozerbol Conflux | 014E9E76 | 11 384 ly away |
➔ The Arm of Kumokpol | 03503E5D | 12 718 ly away |
➔ Rabastah Cloud | 034DBE7F | 14 854 ly away |
➔ Hadeate Cluster | 014FEE77 | 15 105 ly away |
➔ Ukalya Shallows | 034BCE61 | 17 627 ly away |
➔ Reudors Conflux | 034BBE61 | 18 009 ly away |
➔ Hilown Shallows | 01506E85 | 21 052 ly away |
➔ Uptarosc Anomaly | FD4B5E73 | 22 638 ly away |
➔ Sea of Zaylsorush | FD4EAE95 | 23 331 ly away |
➔ Netpath Quadrant | FC4EAE95 | 23 464 ly away |
➔ Icjacc Boundary | FD4EAE96 | 23 708 ly away |
➔ The Arm of Ekpenh | 004EEE97 | 23 896 ly away |
The name of this region, “Gaezavi”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be