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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Mevelnici Shallows »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -416
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 23
Very Close to Galactic Equator
↟ Upper Spatial Progression
Just near the middle line
⬌North - South axis Z -594
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 290 220 light years from the core
No one really knows « Mevelnici Shallows », but you're here to change that
17DAEE60Positioned in the Quadrant Alpha α quadrant of Euclid, ≈ 290 220 light years from the galactic core
At 290 220 light years from the core, the region is Reachable ! Here, the stars twinkle like sentinels watching over the galaxy's expanse
A region lost to history, its mysteries waiting to be uncovered
Despite being uncharted, this region is quietly appreciated by a few who have passed through
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107917DAEE60 | ||||
➔ Local Atlas Station | 107A17DAEE60 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Amherlew Instability | 03DB0E5E | 8 080 ly away |
➔ Diytune Anomaly | 00DAEE5D | 9 278 ly away |
➔ Lifatew | 00DAEE5C | 9 338 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 10 984 ly away |
➔ Ammiller Expanse | 00DACE50 | 11 236 ly away |
➔ Thport Quadrant | 02D97E67 | 12 769 ly away |
➔ Aexand Fringe | FDDBCE53 | 12 906 ly away |
➔ Rougebotr | 01D95E76 | 15 965 ly away |
➔ Omtupe Void | 02D92E74 | 16 125 ly away |
➔ Atangerd Conflux | 02DBCE3D | 17 260 ly away |
➔ Duffor Shallows | FEDC7E46 | 17 554 ly away |
➔ Uisena Shallows | FDDC4E43 | 17 893 ly away |
➔ Ubindg Expanse | FDDD3E55 | 18 616 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 20 727 ly away |
The name of this region, “Mevelnici Shallows”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be