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𖦹Euclid (1) is a Normal galaxy
◇ Region
« The Arm of Oedespr »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -415
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 25
Very Close to Galactic Equator
↟ Upper Spatial Progression
Just near the middle line
⬌North - South axis Z 693
Near the Galactic Meridian
↧ South Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 323 258 light years from the core
No one really knows « The Arm of Oedespr », but you're here to change that
192B5E61Residing in the Quadrant Gamma γ of Euclid, about ≈ 323 258 light years from the galaxy's center
At 323 258 light years from the core, the region is Reachable ! A vast, stable region where many journeys begin and end
A forgotten, uncharted zone of uncivilized space where silence hides the truth
This lost region, though a mystery, is believed to hold a beauty unlike anything seen before
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079192B5E61 | ||||
➔ Local Atlas Station | 107A192B5E61 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Renjamb Nebula | 042B0E5E | 8 718 ly away |
➔ Lotian | 042B0E5D | 8 782 ly away |
➔ Viusal Expanse | FD2BDE55 | 12 598 ly away |
➔ Duceeticau Nebula | 042A2E4D | 13 868 ly away |
➔ Duarourv Sector | 012B3E7A | 13 885 ly away |
➔ Aymofe Mass | 022B4E7B | 13 891 ly away |
➔ Linniy Adjunct | 02299E66 | 14 631 ly away |
➔ The Arm of Uipaxing | 01298E65 | 15 142 ly away |
➔ Ulenkez | 012DBE65 | 18 049 ly away |
➔ Luythit Boundary | 022DCE66 | 18 221 ly away |
➔ Sea of Ugpsucea | 0229CE42 | 18 396 ly away |
➔ Rojangh Conflux | 042CFE39 | 20 850 ly away |
➔ Unbino Mass | 00284E74 | 23 279 ly away |
The name of this region, “The Arm of Oedespr”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be