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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Iuhett Shallows »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 26
Near Equatorial Plane
↟ Upper Spatial Progression
Just near the middle line
⬌North - South axis Z -591
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 289 739 light years from the core
Welcome to « Iuhett Shallows », a blank spot on every map
1ADB1E5EFound within the Quadrant Alpha α of Euclid, ≈ 289 739 light years from the heart of the galaxy
At 289 739 light years from the core, the region is Reachable ! Tranquil and constant, yet always with the promise of something beyond
This part of the galaxy remains shrouded in secrecy and mystery
This region has drawn quiet praise for its natural setting
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10791ADB1E5E | ||||
➔ Local Atlas Station | 107A1ADB1E5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
➔ Amherlew Instability | 03DB0E5E | 9 209 ly away |
➔ Diytune Anomaly | 00DAEE5D | 10 477 ly away |
➔ Lifatew | 00DAEE5C | 10 500 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 11 689 ly away |
➔ Ammiller Expanse | 00DACE50 | 11 980 ly away |
➔ Aexand Fringe | FDDBCE53 | 13 164 ly away |
➔ Thport Quadrant | 02D97E67 | 14 604 ly away |
➔ Atangerd Conflux | 02DBCE3D | 16 904 ly away |
➔ Duffor Shallows | FEDC7E46 | 17 177 ly away |
➔ Uisena Shallows | FDDC4E43 | 17 577 ly away |
➔ Rougebotr | 01D95E76 | 17 821 ly away |
➔ Omtupe Void | 02D92E74 | 17 982 ly away |
➔ Ubindg Expanse | FDDD3E55 | 18 234 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 20 258 ly away |
The name of this region, “Iuhett Shallows”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be