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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Uedegea Expanse »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 29
Near Equatorial Plane
↟ Upper Spatial Progression
Just near the middle line
⬌North - South axis Z -587
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 288 481 light years from the core
It's not on most maps, but you found « Uedegea Expanse »
1DDB5E5EFound within the Quadrant Alpha α of Euclid, about ≈ 288 481 light years from the heart of the galaxy
At 288 481 light years from the core, the region is Reachable ! In this region, the galaxy stretches wide, with more to discover
The mysteries of uncivilized space stretch beyond imagination
This unknown region is not often discussed, but those who’ve seen it speak well of it
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10791DDB5E5E | ||||
➔ Local Atlas Station | 107A1DDB5E5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Amherlew Instability | 03DB0E5E | 10 591 ly away |
➔ Diytune Anomaly | 00DAEE5D | 11 940 ly away |
➔ Lifatew | 00DAEE5C | 11 960 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 13 017 ly away |
➔ Ammiller Expanse | 00DACE50 | 13 375 ly away |
➔ Aexand Fringe | FDDBCE53 | 13 822 ly away |
➔ Thport Quadrant | 02D97E67 | 16 541 ly away |
➔ Duffor Shallows | FEDC7E46 | 17 256 ly away |
➔ Atangerd Conflux | 02DBCE3D | 17 284 ly away |
➔ Uisena Shallows | FDDC4E43 | 17 790 ly away |
➔ Ubindg Expanse | FDDD3E55 | 17 911 ly away |
➔ Rougebotr | 01D95E76 | 19 530 ly away |
➔ Omtupe Void | 02D92E74 | 19 750 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 20 583 ly away |
The name of this region, “Uedegea Expanse”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be