S
N
E
W
⤿ 3D ⤾
↺
𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -420
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 30
Near Equatorial Plane
↟ Upper Spatial Progression
Just near the middle line
⬌North - South axis Z -587
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 288 962 light years from the core
You're in uncharted space now — « Abneti Conflux »
1EDB5E5CFound in the Quadrant Alpha α of Euclid, ≈ 288 962 light years from the center of the galaxy
At 288 962 light years from the core, the region is Reachable ! Where the galaxy’s rhythms steady themselves, ready for the next adventure
No map shows this uncivilized space, a place hidden from history and science
Buried deep in the unknown, this mysterious region is thought to hold immense beauty
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10791EDB5E5C | ||||
➔ Local Atlas Station | 107A1EDB5E5C | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
➔ Amherlew Instability | 03DB0E5E | 11 013 ly away |
➔ Lifatew | 00DAEE5C | 12 322 ly away |
➔ Diytune Anomaly | 00DAEE5D | 12 329 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 13 084 ly away |
➔ Ammiller Expanse | 00DACE50 | 13 416 ly away |
➔ Aexand Fringe | FDDBCE53 | 13 966 ly away |
➔ Atangerd Conflux | 02DBCE3D | 16 942 ly away |
➔ Thport Quadrant | 02D97E67 | 16 994 ly away |
➔ Duffor Shallows | FEDC7E46 | 17 121 ly away |
➔ Uisena Shallows | FDDC4E43 | 17 614 ly away |
➔ Ubindg Expanse | FDDD3E55 | 18 058 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 20 116 ly away |
➔ Rougebotr | 01D95E76 | 20 163 ly away |
➔ Omtupe Void | 02D92E74 | 20 337 ly away |
The name of this region, “Abneti Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be