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𖦹Euclid (1) is a Normal galaxy
◇ Region
« The Arm of Oarkeyes »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 31
Near Equatorial Plane
↟ Upper Spatial Progression
Just near the middle line
⬌North - South axis Z -588
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 288 840 light years from the core
Welcome to the silent « The Arm of Oarkeyes », traveler
1FDB4E5EPositioned in the Quadrant Alpha α of Euclid, approximately ≈ 288 840 light years from the center of the galaxy
At 288 840 light years from the core, the region is Reachable ! The stars here are friendly, like old friends waiting to tell you their stories
Beyond the map, this area remains a vast and unexplored void
The unknown stretches endlessly, but some say this region is one of the galaxy's most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10791FDB4E5E | ||||
➔ Local Atlas Station | 107A1FDB4E5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Amherlew Instability | 03DB0E5E | 11 314 ly away |
➔ Diytune Anomaly | 00DAEE5D | 12 636 ly away |
➔ Lifatew | 00DAEE5C | 12 655 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 13 659 ly away |
➔ Ammiller Expanse | 00DACE50 | 13 977 ly away |
➔ Aexand Fringe | FDDBCE53 | 14 648 ly away |
➔ Thport Quadrant | 02D97E67 | 16 795 ly away |
➔ Atangerd Conflux | 02DBCE3D | 17 862 ly away |
➔ Duffor Shallows | FEDC7E46 | 18 004 ly away |
➔ Uisena Shallows | FDDC4E43 | 18 508 ly away |
➔ Ubindg Expanse | FDDD3E55 | 18 753 ly away |
➔ Rougebotr | 01D95E76 | 19 746 ly away |
➔ Omtupe Void | 02D92E74 | 19 924 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 21 049 ly away |
The name of this region, “The Arm of Oarkeyes”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be