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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Gelalonso Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -421
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 31
Near Equatorial Plane
↟ Upper Spatial Progression
Just near the middle line
⬌North - South axis Z -587
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 289 212 light years from the core
Ah, « Gelalonso Quadrant »... unknown, unexplored, and now yours to discover
1FDB5E5BFound in the Quadrant Alpha α of Euclid, roughly ≈ 289 212 light years from the galactic center
At 289 212 light years from the core, the region is Reachable ! A place where civilizations have flourished, yet the unknown still beckons
No one knows what lies within this unexplored expanse of the galaxy
Hidden from the eyes of most, this unknown region may hold some of the galaxy’s most stunning sights
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10791FDB5E5B | ||||
➔ Local Atlas Station | 107A1FDB5E5B | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Amherlew Instability | 03DB0E5E | 11 440 ly away |
➔ Lifatew | 00DAEE5C | 12 718 ly away |
➔ Diytune Anomaly | 00DAEE5D | 12 737 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 13 327 ly away |
➔ Ammiller Expanse | 00DACE50 | 13 641 ly away |
➔ Aexand Fringe | FDDBCE53 | 14 249 ly away |
➔ Atangerd Conflux | 02DBCE3D | 16 923 ly away |
➔ Duffor Shallows | FEDC7E46 | 17 223 ly away |
➔ Thport Quadrant | 02D97E67 | 17 367 ly away |
➔ Uisena Shallows | FDDC4E43 | 17 695 ly away |
➔ Ubindg Expanse | FDDD3E55 | 18 295 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 20 004 ly away |
➔ Rougebotr | 01D95E76 | 20 603 ly away |
➔ Omtupe Void | 02D92E74 | 20 750 ly away |
The name of this region, “Gelalonso Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be