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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -414
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -20
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 693
Near the Galactic Meridian
↧ South Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 322 997 light years from the core
It's not on most maps, but you found « Plingg Conflux »
EC2B5E62Located at the heart of the Quadrant Gamma γ quadrant in Euclid, approximately ≈ 322 997 light years from the galactic core
At 322 997 light years from the core, the region is Reachable ! Not too close, not too far—the perfect balance between safety and mystery
This is uncivilized space — wild, untouched, and full of secrets
Though unknown, this region has quietly gained a reputation for being visually appealing
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079EC2B5E62 | ||||
➔ Local Atlas Station | 107AEC2B5E62 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Viusal Expanse | FD2BDE55 | 9 139 ly away |
➔ Renjamb Nebula | 042B0E5E | 9 936 ly away |
➔ Lotian | 042B0E5D | 10 008 ly away |
➔ Duarourv Sector | 012B3E7A | 12 781 ly away |
➔ Aymofe Mass | 022B4E7B | 13 327 ly away |
➔ Linniy Adjunct | 02299E66 | 14 333 ly away |
➔ The Arm of Uipaxing | 01298E65 | 14 372 ly away |
➔ Duceeticau Nebula | 042A2E4D | 14 849 ly away |
➔ Ulenkez | 012DBE65 | 17 408 ly away |
➔ Luythit Boundary | 022DCE66 | 17 982 ly away |
➔ Sea of Ugpsucea | 0229CE42 | 18 474 ly away |
➔ Rojangh Conflux | 042CFE39 | 21 663 ly away |
➔ Unbino Mass | 00284E74 | 22 361 ly away |
➔ Neviliaei Void | FB2EBE67 | 22 507 ly away |
➔ Bikuand Void | FC2ECE68 | 23 037 ly away |
➔ Lagasi Nebula | 00282E76 | 23 327 ly away |
The name of this region, “Plingg Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be