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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -20
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1252
Intermediate Longitudinal Zone
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 528 035 light years from the core
This is « Lucenii Band » — a mystery wrapped in starlight
EC4E4E5EResiding in the Quadrant Gamma γ of Euclid, roughly ≈ 528 035 light years from the center of the galaxy
At 528 035 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures
Beyond the known, this wild region is a true enigma
The unknown stretches endlessly, but some say this region is one of the galaxy's most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079EC4E4E5E | ||||
➔ Local Atlas Station | 107AEC4E4E5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Oersil Spur | FF4E4E5B | 7 694 ly away |
➔ Ammerr | FF4E4E5A | 7 767 ly away |
➔ The Arm of Bilkes | 014EBE74 | 12 484 ly away |
➔ Fussehe Quadrant | 014EBE75 | 12 769 ly away |
➔ Lozerbol Conflux | 014E9E76 | 12 912 ly away |
➔ The Arm of Kumokpol | 03503E5D | 15 445 ly away |
➔ Rabastah Cloud | 034DBE7F | 16 488 ly away |
➔ Hadeate Cluster | 014FEE77 | 16 695 ly away |
➔ Ukalya Shallows | 034BCE61 | 18 495 ly away |
➔ Reudors Conflux | 034BBE61 | 18 843 ly away |
➔ Uptarosc Anomaly | FD4B5E73 | 21 685 ly away |
➔ Hilown Shallows | 01506E85 | 22 336 ly away |
➔ Netpath Quadrant | FC4EAE95 | 23 037 ly away |
➔ Sea of Zaylsorush | FD4EAE95 | 23 152 ly away |
➔ Icjacc Boundary | FD4EAE96 | 23 532 ly away |
The name of this region, “Lucenii Band”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be