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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -15
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 695
Near the Galactic Meridian
↧ South Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 324 462 light years from the core
Welcome to « Sea of Nagshai », a blank spot on every map
F12B7E5EPositioned within the Quadrant Gamma γ of Euclid, approximately ≈ 324 462 light years from the galactic core
At 324 462 light years from the core, the region is Reachable ! A region full of life and energy, but where tranquility reigns supreme
No one knows what lies within this unexplored corner of uncivilized space
The unknown stretches endlessly, but some say this region is one of the galaxy's most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079F12B7E5E | ||||
➔ Local Atlas Station | 107AF12B7E5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Viusal Expanse | FD2BDE55 | 6 462 ly away |
➔ Renjamb Nebula | 042B0E5E | 8 099 ly away |
➔ Lotian | 042B0E5D | 8 109 ly away |
➔ Duarourv Sector | 012B3E7A | 12 998 ly away |
➔ Duceeticau Nebula | 042A2E4D | 13 212 ly away |
➔ Aymofe Mass | 022B4E7B | 13 500 ly away |
➔ Linniy Adjunct | 02299E66 | 14 159 ly away |
➔ The Arm of Uipaxing | 01298E65 | 14 232 ly away |
➔ Ulenkez | 012DBE65 | 16 005 ly away |
➔ Luythit Boundary | 022DCE66 | 16 599 ly away |
➔ Sea of Ugpsucea | 0229CE42 | 16 980 ly away |
➔ Rojangh Conflux | 042CFE39 | 19 208 ly away |
➔ Neviliaei Void | FB2EBE67 | 21 485 ly away |
➔ Bikuand Void | FC2ECE68 | 22 018 ly away |
➔ Unbino Mass | 00284E74 | 23 013 ly away |
The name of this region, “Sea of Nagshai”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be