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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -417
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -15
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1253
Intermediate Longitudinal Zone
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 528 261 light years from the core
You're in « Vochner Mass », where the stars still whisper secrets
F14E5E5FLocated in the Quadrant Gamma γ of Euclid, ≈ 528 261 light years from the galactic center
At 528 261 light years from the core, the region is Reachable ! A place where civilizations have flourished, yet the unknown still beckons
Here lies the unexplored, where the unknown is the only constant
This unexplored realm may be unknown to most, but its beauty is the stuff of legends
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079F14E5E5F | ||||
➔ Local Atlas Station | 107AF14E5E5F | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Oersil Spur | FF4E4E5B | 5 838 ly away |
➔ Ammerr | FF4E4E5A | 5 960 ly away |
➔ The Arm of Bilkes | 014EBE74 | 10 830 ly away |
➔ Fussehe Quadrant | 014EBE75 | 11 143 ly away |
➔ Lozerbol Conflux | 014E9E76 | 11 321 ly away |
➔ The Arm of Kumokpol | 03503E5D | 14 017 ly away |
➔ Rabastah Cloud | 034DBE7F | 15 221 ly away |
➔ Hadeate Cluster | 014FEE77 | 15 268 ly away |
➔ Ukalya Shallows | 034BCE61 | 17 929 ly away |
➔ Reudors Conflux | 034BBE61 | 18 295 ly away |
➔ Hilown Shallows | 01506E85 | 21 124 ly away |
➔ Uptarosc Anomaly | FD4B5E73 | 21 347 ly away |
➔ Netpath Quadrant | FC4EAE95 | 22 134 ly away |
➔ Sea of Zaylsorush | FD4EAE95 | 22 217 ly away |
➔ Icjacc Boundary | FD4EAE96 | 22 606 ly away |
➔ The Arm of Ekpenh | 004EEE97 | 23 467 ly away |
The name of this region, “Vochner Mass”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be