S
N
E
W
⤿ 3D ⤾
↺
𖦹Euclid (1) is a Normal galaxy
◇ Region
« Saztaji Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 766
Near Central Axis
↦ East Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y -13
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -930
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 481 967 light years from the core
No one really knows « Saztaji Quadrant », but you're here to change that
F3C5E2FELocated in the Quadrant Beta β of Euclid, approximately ≈ 481 967 light years away from the galactic heart
At 481 967 light years from the core, the region is Reachable ! Vast fields of stars with only the occasional disturbance—this is the rhythm of space
This is uncivilized space — a realm unexplored, where the unknown reigns supreme
This corner of the unknown may be the galaxy’s best-kept secret, holding beauty beyond imagination
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079F3C5E2FE | ||||
➔ Local Atlas Station | 107AF3C5E2FE | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
➔ Beyerk Shallows | FCC5E305 | 4 561 ly away |
➔ Wolita Fringe | FDC5E305 | 4 883 ly away |
➔ Rodhangp Anomaly | FFC552EF | 8 485 ly away |
➔ The Arm of Xicatl | FFC552EE | 8 773 ly away |
➔ Isquikuda | 00C7C31C | 17 749 ly away |
➔ Quchisbar Spur | FFC7F2DA | 20 116 ly away |
➔ Bujundj Fringe | 00C2D2F9 | 20 376 ly away |
➔ Sea of Geyptisii | FDC8D31B | 22 450 ly away |
The name of this region, “Saztaji Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be