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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▘ Block 1
    ☐⁴ Cube 4
◇ Region « Manacihare Conflux »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -711

Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts

Top - Bottom axis Y -9

Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -625

Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line

R₀ ≈ 378 677 light years from the core

Navigate to Adjacent Regions

You've reached « Manacihare Conflux », but no one really knows what lies here

F7D8FD39
Residing in the Quadrant Alpha α of Euclid, about ≈ 378 677 light years from the galactic core

At 378 677 light years from the core, the region is Reachable ! A space between the known and the unknown—perfect for discovery

A forgotten, uncharted zone of uncivilized space where silence hides the truth

Though no one has charted it, many believe this unknown region to be one of the galaxy's most beautiful

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079F7D8FD39
Local Atlas Station
107AF7D8FD39
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Galich Instability FDD92D3A 2 713 ly away
The Arm of Pepleya FFD92D39 3 418 ly away
Sea of Mopasond FFD92D3A 3 441 ly away
Gutien Anomaly 01D96D33 5 441 ly away
Ivandana 04D7CD1C 14 811 ly away
Powere FEDB3D1C 18 702 ly away
Amurnan Conflux FCD96D67 18 719 ly away
Ovskyama Fringe FEDB4D1C 19 012 ly away
Oucabo FFDB2D5D 20 337 ly away
Grbosc FFDB4D5C 20 622 ly away
Dayama FED5FD4E 21 143 ly away
Didyleon Cloud FFD64D5F 23 176 ly away
The Arm of Yulayono FBD6CD68 23 495 ly away
Orbestl FCD6DD69 23 614 ly away
Recently visited

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The name of this region, “Manacihare Conflux”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be