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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -710
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y -9
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -624
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 378 113 light years from the core
Few dare to venture into « Sazhba Cloud ». Welcome
F7D90D3APlaced in the Quadrant Alpha α of Euclid, about ≈ 378 113 light years away from the galactic core
At 378 113 light years from the core, the region is Reachable ! The stars shine brighter in this zone, where the unknown is still within reach
Here, in the deepest unknown, only the brave dare to enter
Though absent from most maps, this region has been quietly admired by travelers
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079F7D90D3A | ||||
| ➔ Local Atlas Station | 107AF7D90D3A | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
| ➔ Galich Instability | FDD92D3A | 2 530 ly away |
| ➔ Sea of Mopasond | FFD92D3A | 3 298 ly away |
| ➔ The Arm of Pepleya | FFD92D39 | 3 323 ly away |
| ➔ Gutien Anomaly | 01D96D33 | 5 441 ly away |
| ➔ Ivandana | 04D7CD1C | 15 331 ly away |
| ➔ Amurnan Conflux | FCD96D67 | 18 269 ly away |
| ➔ Powere | FEDB3D1C | 18 650 ly away |
| ➔ Ovskyama Fringe | FEDB4D1C | 18 953 ly away |
| ➔ Oucabo | FFDB2D5D | 19 779 ly away |
| ➔ Grbosc | FFDB4D5C | 20 064 ly away |
| ➔ Dayama | FED5FD4E | 21 354 ly away |
| ➔ Didyleon Cloud | FFD64D5F | 23 217 ly away |
| ➔ The Arm of Yulayono | FBD6CD68 | 23 420 ly away |
| ➔ Orbestl | FCD6DD69 | 23 525 ly away |
| ➔ Aivarcy Sector | FED96D75 | 23 886 ly away |
| ➔ Ubcaninu Cloud | FFD96D75 | 23 937 ly away |
The name of this region, “Sazhba Cloud”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be