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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -9
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -596
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 291 210 light years from the core
Welcome to « Zoyaeveli », a place beyond the known
F7DACE5ESituated in the Quadrant Alpha α of Euclid, roughly ≈ 291 210 light years away from the galactic core
At 291 210 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
In the depths of uncivilized space, only the brave dare to enter
In the farthest corners of the galaxy, this unknown region is believed to be a breathtaking sight
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079F7DACE5E | ||||
➔ Local Atlas Station | 107AF7DACE5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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➔ Diytune Anomaly | 00DAEE5D | 3 709 ly away |
➔ Lifatew | 00DAEE5C | 3 774 ly away |
➔ Amherlew Instability | 03DB0E5E | 5 060 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 6 375 ly away |
➔ Ammiller Expanse | 00DACE50 | 6 657 ly away |
➔ Aexand Fringe | FDDBCE53 | 8 129 ly away |
➔ Thport Quadrant | 02D97E67 | 10 143 ly away |
➔ Rougebotr | 01D95E76 | 13 885 ly away |
➔ Omtupe Void | 02D92E74 | 14 316 ly away |
➔ Uisena Shallows | FDDC4E43 | 14 648 ly away |
➔ Duffor Shallows | FEDC7E46 | 14 719 ly away |
➔ Atangerd Conflux | 02DBCE3D | 15 315 ly away |
➔ Ubindg Expanse | FDDD3E55 | 16 189 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 19 204 ly away |
➔ Zikega | 00D80E80 | 22 532 ly away |
➔ Ioccan Expanse | 01D72E68 | 23 880 ly away |
➔ Layavskil | 01D72E69 | 23 950 ly away |
The name of this region, “Zoyaeveli”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be