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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -507
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y -8
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -844
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 393 842 light years from the core
« Elaala Conflux ». Nothing is written. Everything is possible
F8CB4E05Found in the Quadrant Alpha α of Euclid, roughly ≈ 393 842 light years from the galactic center
At 393 842 light years from the core, the region is Reachable ! The sky here feels open, inviting, as if waiting for the next grand journey
An uncharted expanse in uncivilized space — wild, empty, and unknowable
No map has touched this region, but it’s said to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079F8CB4E05 | ||||
➔ Local Atlas Station | 107AF8CB4E05 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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- FPS:
➔ Hapara Sector | FECB7E03 | 2 800 ly away |
➔ Wisonap | FECB7E02 | 2 939 ly away |
➔ Ubyagor | 01CB5DF0 | 9 148 ly away |
➔ Rysene Shallows | 04C9EE08 | 10 096 ly away |
➔ daolat | 04CDDE05 | 17 088 ly away |
➔ raxixos anomaly | 04CDDE04 | 17 093 ly away |
➔ Sea of Umpejbl | 03CCCE28 | 17 536 ly away |
➔ Uiaragp Quadrant | 01CD7DEB | 17 808 ly away |
➔ wuikud spur | 03CDBE24 | 20 408 ly away |
➔ codones boundary | 03CDCE24 | 20 715 ly away |
➔ Nomyoid Shallows | FECE7E10 | 21 007 ly away |
➔ Naheima | FFCD4E2F | 21 305 ly away |
➔ Yersaeint Nebula | FECE8E11 | 21 481 ly away |
➔ Jusiniq Instability | FFCD5E2F | 21 548 ly away |
➔ Aioskij Fringe | FDC8DDDC | 22 723 ly away |
➔ Lasenko Adjunct | FDC8CDDC | 22 999 ly away |
The name of this region, “Elaala Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be