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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▗ Block 4
    ☐³ Cube 3
◇ Region « Raquesdai Sector »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -331

Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy

Top - Bottom axis Y -7

Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -254

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 166 914 light years from the core

Navigate to Adjacent Regions

Step into the unknown: « Raquesdai Sector »

F9F02EB5
Situated in the Quadrant Alpha α of Euclid, roughly ≈ 166 914 light years away from the galactic core

At 166 914 light years from the core, the region is Reachable ! A space between the known and the unknown—perfect for discovery

In the dark corners of the galaxy, this region remains a true unknown

This unknown region, though a mystery, is whispered to be stunning beyond compare

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079F9F02EB5
Local Atlas Station
107AF9F02EB5
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
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- Pan: right click
- FPS:
Froanaim Spur FFF01EB3 2 561 ly away
Sea of Uoiang FFF04EB7 2 653 ly away
Tejupan Instability 00F0FEC3 8 139 ly away
Yavskabin Nebula 00F12EC7 10 032 ly away
Sea of Uungaay 02EE6EA8 12 862 ly away
Mirnabos Shallows 03EE6EA8 12 980 ly away
Kolabiko Cloud FDF1BE9B 14 516 ly away
Aunhaur 03F1FE9C 15 829 ly away
Sabekk Boundary 02F0BEDD 16 790 ly away
Elfate Spur FEF21ED3 17 371 ly away
Idesde 03F29ED0 19 391 ly away
Urckia 03F2AED1 19 936 ly away
Aputaal Band FCF1BEE3 20 976 ly away
Jiguid FCF1CEE3 21 170 ly away
Ekiani Band 03F36EA9 21 718 ly away
Recently visited

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The name of this region, “Raquesdai Sector”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be