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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -163
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y -5
Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1211
Inner Longitudinal Region
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 488 772 light years from the core
Few dare to venture into « Bahimrie Void ». Welcome
FB4BBF5DPositioned in the Quadrant Gamma γ of Euclid, located approximately ≈ 488 772 light years from the galactic core
At 488 772 light years from the core, the region is Reachable ! The perfect place to explore new systems, while the galaxy hums with energy
The mysteries of this unknown region stretch beyond imagination
No map has touched this region, but it’s said to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079FB4BBF5D | ||||
➔ Local Atlas Station | 107AFB4BBF5D | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Cllobl Nebula | 004BBF5E | 2 040 ly away |
➔ The Arm of Himotho | 014BCF5E | 2 466 ly away |
➔ Yadurok | 034B1F50 | 7 299 ly away |
➔ Dinertnyi Quadrant | 044B1F50 | 7 483 ly away |
➔ Twalgori | 024C7F70 | 9 415 ly away |
➔ Pegaffne Quadrant | 024C7F71 | 9 741 ly away |
➔ The Arm of Tihtige | 014BAF7C | 12 636 ly away |
➔ Nusmish Conflux | 014B9F7C | 12 655 ly away |
➔ Dimikha Nebula | 004B1F3E | 13 182 ly away |
➔ Susson Quadrant | FD496F79 | 18 577 ly away |
➔ Arxvell Cloud | 024E4F79 | 20 056 ly away |
➔ Drasil Fringe | 004D2F2F | 20 669 ly away |
➔ Caurev Void | 034B2F92 | 21 740 ly away |
➔ Riumfu Conflux | 004B7F98 | 23 739 ly away |
➔ Gadenaebit Void | 024BFF22 | 23 819 ly away |
The name of this region, “Bahimrie Void”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be